From my earlier rough sketches of the sequence of Geoff's bogey, I developed a more refined storyboard using a lightbox.
Problem Analysis
The laughing motion was something that I couldn't get my head around, especially using the correct layers. I figured that I could build up to a movement and work back down by showing previous layers and make it look like his shoulders were shrugging.
Problem Solving
To do this I came up with a little formula to keep track of the layers.
I then discovered that I would have to add in the bogey movement simultaneously. To do this I went back to my original drawings of the frames 3,4 and 5 and progressively added the dripping bogey.
Editing on Photoshop
Practical Skills
To gain a more accurate understanding of the positioning of each frame and improving the fluidity, I decreased the opacity of the new layer and placed it over the previous, using them as guidelines.
The canvas in which I drew out each frame was too small for the canvas on photoshop. To avoid having the blank line at the bottom I used the stamp clone tool to fill in the missing lines and textures.
First draft of Geoff
I am surprised at how fluid the transition between each frame is, also including dynamic facial expressions that narrate clearly to the viewer what is happening.
Further Development
To improve the first draft of this GIF I will use a wacom tablet to clean up and smoothen out the parts which dictate the roughness of the pencil tool, and I will also experiment with different materials and textures to make the visual appearance of the GIF more interesting.
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